

Rather than having to worry about building elaborate ladders or climbing rigs, though, actually physically getting to the portal isn't all that hard - your Viking followers can easily scale even the steepest of hills. All you have to do is get someone there - usually by building an outpost or something similar nearby - and you'll be able to open the portal. Each mountain has a glowing blue portal at the top, and it's this that's your real target in each world. After all, you're an all conquering viking - and the game's many procedurally generated hills give you the perfect chance to scratch that itch. However, in order to progress through Valhalla Hills, you'll need to do more than simply build a prosperous society.

By choosing the right building to build, and the right time at which to build them, you can ensure your villagers have everything they need, with a roof over their heads, plenty to eat, and the tools (and troops) to defend themselves should the need arise.

Instead, Valhalla Hills is a God game, where rather than having any direct control over the population, you instead simply issue commands to construct different buildings. As you might expect, then, this is a decidedly different kind of Viking game - and one that couldn't be further from the hack-and-slash blood fest of publisher Kalypso's other recent title, Vikings: Wolves of Midgard.
